Program


The conference starts at 9:00 on Sunday 7/6 and ends at 16:00 on Tuesday 9/6

Eye Candy and the Play of Brilliants: the complex signification of in-view light sources

In lighting for stage, screen and architecture, light sources are often hidden – small, bright points of light from – for example – an unshaded lamp are seen as distracting, irritating and problematical. However, under specific circumstances, such sources are used to deliberate effect. Historically, Sebastiano Serlio (1545) described in detail the use of lamps behind windows and apertures to delight the eye on the Renaissance stage. 19th century burlesques and pantomimes used the new phenomenon of battery-powered electric light to illuminate the costumes and head-dresses of performers, while fairgrounds and public gardens were covered with glowing lamps. Today, in-view lights are seen on screen for game shows and light entertainment productions from Strictly Come Dancing to Eurovision, where they are colloquially known as ‘eye candy’, for their visual attraction. In architecture, Richard Kelly defined ‘the play of brilliants’ as one of three basic lighting principles, together with ambient luminescence and focal glow.

In-view sources are often a signifier of cultural status and value: from the brash kitsch of the mirror ball and glitter slash curtain, the fairground and the disco light, to the carefully calibrated tastefulness of controlled, shaded and semi-concealed light sources in an expensive hotel or restaurant. The attractiveness of point sources of light is inherent in human visual perception, but the cultural signification and values associated with such sources are contested and constantly shifting

Light Between Video and Scenography

Many theatre productions use video, yet its dramaturgical role often remains unclear. As a lighting designer, I have often felt that video is the most difficult medium in theatre: it easily becomes an aesthetic layer without a clear necessity.

This presentation explores an alternative approach where video is not an addition but an extension of scenographic space. The key element that binds the media together is light.

The talk presents three productions in which I designed lighting and video, and in two of them also the scenography, exploring how these elements can function as one integrated spatial system.

In Taide (2023), the stage space resembled a white temple with limited possibilities for projection. Instead of using video as imagery, the architecture of the stage was digitally extended in Blender: the columns of the set continued endlessly into a virtual corridor. A pulse of light travelled through the digital space and continued seamlessly into the physical stage lighting hidden behind the columns.

In Avaruuden nurkka (2025), a performance about NPC game characters, most environments existed only as video spaces. The lighting design mirrored the virtual worlds so precisely that the audience experienced the projected environments as extensions of the stage.

In Nämä juhlat jatkuvat vielä (2025), based on the writings of Eeva Kilpi, the scenography was conceived as a “museum of memories”. Video expanded the space into imagined locations such as care facilities or past landscapes, while identical lighting conditions connected the physical set and projected imagery into one perceptual environment.

Through these examples the presentation reflects on how light can function as a mediator between media and how immersive stage environments can emerge from the precise alignment of video, scenography and lighting.

The talk concludes with reflections on emerging AI tools in video creation and why artistic perception — the experience itself — remains central to the work of lighting and stage designers.

Reimagining Lighting Design: Intra-Actions, Recursivity, and Agency

Light in performance and art is never just what appears at the end of a cable. This presentation, featuring case studies with a short live demo, introduces a DIY light-sound device (DLSD) whose evolving practice rethinks lighting design as a distributed, intra-active field rather than a unidirectional output from equipment.

Case studies showcase the DLSD’s multiple roles across contexts. Originally developed for an installation-performance where light is picked up as sound, it shifts choreography from light “on” bodies to bodies navigating and composing fields of sensing. Subsequent cases reveal its adaptability: co-performer in multichannel setups via intra-action with venue systems and space, public artwork reacting to passersby and ambient light, workshop tool fostering collective experimentation, and light-sound instrument integrated into a commissioned contemporary classical music score alongside percussion.

The discussion centers on this alternative methodology—an iterative process of making, testing, and intra-action where visual, sonic, and spatial decisions emerge from situated encounters among devices, performers, architectures, and publics. Lighting design becomes procedural, ecological, and open-ended, with functions left transformable rather than predefined. The DLSD’s indeterminacy—susceptible to interference, glitches, and changing environments—resonates with recursivity and contingency (after Yuk Hui), proposing hybrid, co-evolving human-machine collaboration over technical control or anthropocentric authorship.

Ultimately, the lighting designer’s responsibility evolves from mastering equipment to curating relations and contingencies: cultivating conditions where light—through intra-active plenitude—acts, reacts, re-acts, and exceeds pre-authored briefs, reproposing its agency across performance, installation, and hybrid media.

Repositioning Light as a Somatic Engine in Interdisciplinary Creation

This presentation explores Je te veux de la tendresse, an interdisciplinary research-creation project, by Le Collaboratif, that repositions light as the starting point of collaborative performance-making. Rather than functioning as a technical layer added at the end of a production process, light is approached as a dramaturgical and somatic engine capable of generating shared landscapes of presence.

The project asks: What happens when a creative process begins with luminous images and atmospheres? How does this shift affect collaboration between dancers, musicians, dramaturgs and designers? By initiating laboratories through light compositions instead of text or choreography, disciplinary hierarchies are temporarily suspended. Light becomes a relational force that shapes space, affects bodies and invites sound and movement into dialogue.

Methodologically, the research unfolds through three axes: the poetry of the image, the poetry of space and music, and the poetry of the landscape. Intertextual writing from painting, music and poetry provides tangible material for light compositions, which in turn structure embodied exchanges between collaborators. Phenomenological observation and explicitation interviews support an inquiry into how participants experience these encounters from within.

Findings suggest that beginning with light cultivates vulnerability, friction and reciprocity, allowing disciplines to co-emerge rather than accumulate. This approach proposes an alternative model of interdisciplinary practice—one where light is not a supporting medium, but a generative site of collision, resonance and transformation.

Workshop - A Contemplation of Light and Darkness

Join us for a participatory workshop where we will be exploring the absence of light through an embodied communal experience. Through immersion in a designed environment of light and darkness the session will stimulate new thinking about designing for audience experience and provide a space to reflect on the potential and creative opportunities for using light and darkness as materials in performance. How might we understand the affect of light and its absence in the theatrical context? How do we see and feel in changing conditions of light/darkness?  How does darkness influence meaning-making through both semiotic understandings and phenomenological responses? What strategies might we employ to design audience experiences using a dramaturgy of light and darkness?

The workshop offers a unique opportunity for a shared experience of darkness within a safe environment and has been developed for creative practitioners looking to spend some time contemplating the creative potential of light and darkness. Previous iterations have been acknowledged as “transformational” and experienced by theatre makers, artists, architects, musicians, technicians, academics and theatre critics.

Workshop - When Colour Science Meets Colour Art

Amidst the vast array of LED emitters, array configurations, specifications, and terminology, the fundamental role of the lighting designer has not changed: create beautiful stage pictures and moments in time that convey narrative, mood, intent, visibility and definition. When it came to making creative choices with our tungsten lamps and our swatch books, we were wizards. Creating the same level of magic and wizardry on stage in the era of LED has become more difficult and requires a deeper level of understanding about the colour science and how we can use the science to create the art. This degree of complexity has also simultaneously introduced exciting new creative possibilities. This session explores the different LED emitters currently used in the industry and delves into the methodology manufacturers use when deciding which LEDs to include in the array and why it matters to the designer. We will look at specifications and discuss the usefulness of metrics like CRI and TM-30 when choosing and evaluating light sources. We will demonstrate how powerful control and programming  tools ensure maximum creative benefit.

A recap of CIE Position Statement on Colour Quality Metrics

We are finally seeing a transition away from the outdated CRI (Ra) in favor of more accurate measurement systems. Guided by the latest  CIE Position Statement on Colour Quality Metrics (CIE PS 002:2025), the industry is officially moving toward the CIE General Colour Fidelity Index (Rf) to better define color quality.

Lighting Design through Novel Formats

The focus of this research has been to evaluate lighting design processes, from initial concept development through to the creation of a final design. Particular attention has been given to the technical tools involved in this process and the potential barriers to entry they create for underrepresented demographics. Following this evaluation, the research aimed to develop novel design systems intended to improve accessibility for a wider spectrum of users.

This presentation explores several case studies developed during the course of the research. These include investigations into how Artificial Intelligence (AI) can function as an access tool and, therefore, a tool for accessible lighting design. In particular, the research examines image-to-text and text-to-image generation as methods for supporting different stages of the lighting design process. The research also considers the role of accessibility aids and how established assistive approaches can inspire more inclusive design processes, for example, the use of visual aids to support users with different needs and abilities.

The outcome of this research is an interface capable of analysing images and identifying the visual elements that most effectively communicate key design information. The system then translates this information into a DMX Signal that can be transmitted to both physical and virtual lighting rigs. By enabling image-based design input and automated translation into lighting control data, the system aims to broaden participation in lighting design. The approach is informed by the social model of disability, seeking to reduce systemic barriers and enable a more diverse range of users.

Staffing Challenge Strategies – Automated Workflow

In a time when theatres and live entertainment venues around the world are struggling to attract, compensate, and retain qualified technicians to operate shows, what are some strategies that those venues are using to resolve those challenges?  Many of the theatres that I have spoken to in United States and around the world are noticing that the days when you can have one lighting technician, for example, operate the console for every performance seem to be a thing of the past.  Indeed, I have been working at more and more venues that are looking at automated communication system like OSC as a solution, even if temporary, to alleviate budget concerns, time concerns, human resources concerns (like paychecks, benefits, etc) and logistical concerns.  In this presentation, I will outline how I deal with those automated communications, the process with which to coordinate with other area designers and stage managers.  We will also discuss if this is an effective and long-term solution and the drawbacks that it can have including dropped packets, connection issues, need for at least one more experienced technician with networking expertise and advanced troubleshooting skills, cueing techniques and considerations and what happens when it goes wrong.

Trust, Roles and the Courage to Change

Lessons on trust and sustainable practice from a life in lighting design

In this keynote, Emma shares insights from more than three decades of working across theatre, opera, dance and international music touring.

Drawing on personal experience—from an early start in technical theatre, through years of high‑intensity international work, to burnout and recovery—Emma reflects on what actually makes careers and organisations sustainable over time. 

The keynote also addresses differences in work culture across countries and industries, highlighting the importance of separating the professional role from personal identity. Emma discusses having the courage to change direction when a path no longer feels right, can be crucial for long‑term growth.

Workshop - Color and Light in the age of LED luminaires

Color and Light in the age of LED luminaires with Lighting Designer and Author, Clifton Taylor. A practical demonstration exploring design storytelling afforded by today’s high-powered, multi-emitter LED luminaires. Topics include: agreeing on a language of color, working in LED-based rigs: limitations and possibilities. There will be time for questions and answers.

“Fluid Canvas”: Lighting as Collaborative Space in Dance Drama — Dialogues with Contemporary Asian Choreographers

This presentation explores, through personal experience in producing dance-drama across Asia, how lighting design can function as a form of “flowing space.” It examines how deep dialogues between lighting designers and choreographers collaboratively construct the aesthetic stage and strengthen the power of storytelling.

The presentation will focus on selected dance-drama works: “Shenzhen Story” by the Shenzhen Song & Dance Troupe (Wen Hua Award from the China Ministry of Culture & Design award from the China Stage Design Association), “Desperately Seeking Miss Blossom” , “ Yellow Earth, Yellow River” ( Hong Kong Dance Award 2008, 2001) “Yellow Earth” , “Suchness“ , Jade sister-in-law “ The Spirit is Willing” by the Hong Kong Dance Company. “Terracotta Warriors” – presented by Sight, Sound & Action Ltd, “Reminiscing the Moon” in the Esplanade Opening Festival by the Singapore Dance Theatre, “Hell Screen”, ”Chronicle of a floating city – Fragile”, “Song of the Good Earth” by the City Contemporary Dance Company, “ The Last Emperor” by the Hong Kong Ballet ,among others, 

Tommy works with the renowned choreographers, including  Wayne Eagling, Shu Qiao , Ying E.ding, Hu Jia Lu, Jiang Hua Xian , Fan Dong Hai , Zhang Jian Ming ,Chen Wei Ya, Mui Cheuk Yin , Willy Tsao , Helen Lai , Sunny Pang, Liu Feng Shueh, Lin Hwai Min, Boi Sakti, Shen Wei , mainly in Mainland China, Hong Kong , Taiwan & Singapore.

Participants will identify key factors that shape effective collaboration between lighting designers and choreographers during the creative process, and gain insight into how visual design and choreographic thinking interact to enrich theatrical expression.

Is Creative Lighting Design possible under someone else’s lighting rig?

While many Lighting Designers are lucky enough to have the budget and time to specify their rig for every show, many of us often work under rigs someone else designed – maybe because our show is being played in repertory, maybe because our shows are playing a theatre or music festival and we are not the headliner, or maybe because we are the “in house tech” charged with lighting tonight’s show, and there just isn’t time in the schedule to use anything but the “house rig”. 

This is particularly true for LDs at the start of their careers. I lit many a support act under the headliners rig, on tour and at festivals, and I’ve lit theatre shows in venues where getting the schedule dictated that I use what was rigged already, or that my allocated “lighting time” meant that I could either rig and focus my kit – and have no plotting time, or focus their kit and have plotting time, but not both! 

And I think by and large I did good work that helped the shows.
Does this make us less creative? Does it make the lighting design less “ours”?
I think not, and I want to address two ideas in this short presentation:

  1. What makes a great “house rig” in 2026? What is the right balance between static fixtures and moving heads, or between back, top, side and front-light for example? And what should be “in the desk” in terms of pallets and presets for a visiting LD?
  2. At a moment when lighting fixtures are becoming ever more flexible and time on stage is becoming ever more expensive, how do we as a community big up the idea that a well-designed “house rig” can – and maybe in many cases should – be the starting point for a creative lighting design?

On More Sustainable Potentials in Lighting Design

Over the years, artists have challenged the conventions of their own field and reacted to various global changes. Today, in an era of multiple crises, the perspectives of thinking, creating and designing differently are once again prominent and relevant. What might these aspects mean from the perspective of lighting design or light art? How are the designers approaching them? 

Video and interactive projection in a performance - Magic or not?

Some turning points how projection of moving image has been used in performances. A selection of examples where the new media has been in a big role. What has been the reception? What has been gained? What had to be sacrificed to gain the effect and make the technology to work? Was it too much? When a concept could have been considered a failure?

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